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· Setup · Player

Day one: a character that can move

Setting up the Unity 6.3 project, importing placeholder assets, and getting a character walking, running and jumping.

Development officially starts today.

  • Set up a new Unity 6.3 project and indexed it with Cursor so the AI assistant can navigate the codebase.
  • Imported a handful of free environment and character assets as stand-ins. None of this is final art — it’s just enough to have something to move around.
  • With Cursor’s help, wired up basic WASD movement — walk, run and jump — with animation.

It’s a grey box and a borrowed mannequin, but it moves. That’s the foundation everything else will stand on.