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Attack, double jump & the first Debris

The player can now fight, double jump and — most importantly — collect memory debris, with a first pass at the collectibles UI.

Prototype capture from the Unity editor — scene view on the left, game view on the right.

Three additions today:

  • Attack — a basic melee swing.
  • Double jump — because platforming needs a little air.
  • Debris — the game’s core collectible. Floating points of light are scattered along the path; walking through them picks them up, and the UI (top-left circles, and a counter in the corner) fills as you go.

Debris is the heart of Dear Z. In the finished game each fragment is a piece of Z’s memory, tinted by the emotion it carries. For now they’re simple glowing spheres — but they already feel good to collect, which is the first thing that has to be right.