· Player · Systems
Attack, double jump & the first Debris
The player can now fight, double jump and — most importantly — collect memory debris, with a first pass at the collectibles UI.
Three additions today:
- Attack — a basic melee swing.
- Double jump — because platforming needs a little air.
- Debris — the game’s core collectible. Floating points of light are scattered along the path; walking through them picks them up, and the UI (top-left circles, and a counter in the corner) fills as you go.
Debris is the heart of Dear Z. In the finished game each fragment is a piece of Z’s memory, tinted by the emotion it carries. For now they’re simple glowing spheres — but they already feel good to collect, which is the first thing that has to be right.