· Systems · Audio
Debris → Totem → Window
First prototype of the Window system — collected debris becomes a totem you can drag onto an anchor to open a window into somewhere else.
Today the debris started to do something.
The loop:
- Collect enough Debris and it forms a Totem.
- Drag the totem onto an Anchor placed in the level.
- The anchor opens a Window — in this prototype, one of two variants, Window A and Window B.
I built prefab models for Win_A and Win_B so windows can be dropped into any scene, and added sound effects for every step of the process — pickup, totem forming, drag, and the window opening.
In the full game, a Window is a tear in time: a way to reach a hidden place, a lost object, or a person from somewhere else in Z’s memory. This is the very first time it has existed outside a design doc.